czwartek, 22 listopada 2012

Class materials for November 24, 2012

Okay here are the materials for this week.

Another copy is included below the jump (click where it says 'czytaj więcej')

See you all Saturday!






GET HIM IN THE BOX
adapted from Coercion by Douglas Rushdoff

Dale Carnegie's 1936 classic How to win friends and influence people has sold more than 15,000,000 copies and is still considered the Bible in hand-to-hand coercion. The book has four main sections, which serve as a template for exploiting people's basic emotional needs in order to manipulate them:
Fundamental techniques in handling people,
Six ways to make people like you,
How to win people to your way of thinking,
How to change people without giving offense or arousing resentment.
It has provided the basis for decades of much more advanced research into personality assessment and behavioral control. While more complex, the methods developed by automobile companies, customer service experts, and even CIA interrogators are simply more scientific, better camouflaged and precisely tuned versions of Carnegies classic.
The hundreds of interpersonal coercive techniques developed since Carnegie's day all still rely on his basic premise that people can be handled, made to like you, won over and ultimately changed without their knowledge. Human beings are reduced manageable personality types and friendship is reduced to a precondition for manipulation. The illusion of an interpersonal social bond puts a target off-guard. Once sufficiently lulled into a false sense of security, the new "Friend" can be subjected to more directly coercive techniques without activating their natural defense mechanisms.
By elevating the coercive process to a philosophy of life, books like Carnegie's legitimize people-handling. It's a set of techniques so well proven that the CIA includes it in its interrogation manual. The CIA's "Kubark" manual, written in 1963, was designed to help their operatives elicit intelligence from detainees. There are no references to rubber hoses or waterboarding. Apparently, the mind games of salesmen work better than overt torture.
The CIA structures its non-coercive interrogations in four main parts, loosely corresponding to the sections of Carnegie's book.
Before the first phase even begins, the agents use whatever knowledge they have of the subject such as nationality, military training, and "hostility level" in choosing the interrogator most likely to develop "a genuine insight into the source's character and motives … because it is considered basic to the establishment of rapport." This is called "screening".



In the first stage of questioning, the "opening", the interrogator works "to generate an initial assumption of good will" or as Carnegie puts it "to win a friend."
The manual suggests appearing genuinely concerned about the subject's feelings, developing a mutual set of goals, or defining a common enemy as a means to develop the illusion of friendship. The opening is about listening, assessing, acknowledging and befriending.
Interrogators are instructed to not steer the subject toward any topic in particular, least of all the information they hope to extract.
Instead, they attempt to gain a deeper understanding of the source as an individual. Experience has shown that many people cannot bring themselves to provide information that puts them in an unfavorable light, until through a lengthy "prefatory rationalization" they feel that they can make the interrogators understand why they acted as they did.
The interrogator watches for subtle reactions that might be revealing and for non-verbal communications like gestures, posture, blushing, sweat or a visible pulse in the throat. Unnatural pauses could indicate that questions are getting close to "sensitive areas".
The process of replacing the world and values of the subject with those of the interrogator also begins. As the days or weeks go by, the sights and sounds of the outside world fade away, replaced by the interrogation room, its two occupants and the relationship between them. This is why interrogation rooms are generally devoid of windows and all reference to the outside world, including time of day.
Subjects become completely dependent on the interrogators for all external stimuli and their sense of self. When so detained for several days, subjects begin to experience symptoms of "superstition, intense love for any other living thing, perceiving inanimate objects as alive, hallucinations and delusions."
In the second stage of interrogation, "reconnaissance", the interrogator gently directs the subject toward more sensitive areas that have been chosen through the observation of the subject's body language and tone of voice.
In the next stage "extraction", the use of language and leading sentences is extremely important. Instead of questions like "Do you know anything about Operation Pineapple?", they ask "Do you have any friends involved in Operation Pineapple?" which presupposes knowledge of the operation.




If rapport has been established early on, this more direct manipulation usually yields excellent results.
This is because the focus has been shifted away from the subject's resistance to revealing information and to the subject's personal psychological longings. An expert interrogator can lead subjects to the rationalization that their information will achieve a greater mutual goal. Since the relationship with the interrogator is the only way the subject has of judging the progress towards that goal, the better the relationship gets, the better the subject feels.
There is also a list of tricks designed to help achieve this difficult psychological maneuver. They are all designed to disrupt a person's familiar emotional associations and impair resistance.
When this aim is achieved, the manual explains, "there is an interval, which may be extremely brief, of suspended animation, a kind of psychological paralysis that explodes the world that is familiar to subjects and the image they have of themselves in that world."
When this happens, the source is far more open to suggestion. CIA interrogators role play in a number of "psychodramas" designed to bring about this effect.
Nobody loves you: The subject is told that other detainees are denouncing him. The subject should feel the interrogator and not their government or organization is their true friend.
The witness: A person emerges from another interrogation room and pretends to type reports from their notes, asking the subject how to spell certain words linked to the information they hope to receive. The interrogator enters and tells the detainee they are not needed anymore. A flood of desperate information usually follows.
Spinoza and Mortimer Snerd: After a series of lofty and confusing questions that subjects cannot possibly answer, they are relieved to finally be able to correctly answer questions about their activities.
The staged escape: Interrogators pretend to be agents from the prisoner's country. They 'kill' the captors, take the prisoner to 'safety' and ask them to reveal what information was not obtained by their captors.
Alice in Wonderland: Interrogators ask bizarre questions and use strange vocal inflections to make subjects think they are hallucinating.
Under the spell: Subjects are convinced they have been hypnotized. They are told their arm will feel warm and do not realize the chair is heated. If they believe they are controlled by a great force, they have an excuse to surrender.



Mutt and Jeff: An angry interrogator accuses the subject of heinous or demeaning offenses before storming out of the room and threatening violence upon his return. Then the friendly, quiet interrogator offers to defend the prisoner and gives them a chance to tell their side of the story.
The most powerful technique of the CIA is induced regression. The reverts subjects to a childlike, helpless state in which adult responsibility is transferred to the questioner, who attains a kind of parental authority over them.
This is done by strictly controlling the environment. Clocks are slowed and advanced, meals served at odd hours and lights altered erratically. The goal is to make subjects feel helpless in an environment out of their control. Once transference is achieved, the interrogator assumes a friendly fatherly demeanor and offers the subject a number of ways to rationalize their cooperation:
All the others are doing it,
You're really a good person at heart,
They made you do it.
What these have in common is they are all adult versions of the excuses of childhood.
The final stage of interrogation is of course necessary only for those subjects who have survived the interrogation. The objective of this stage is to assure ongoing cooperation by convincing subjects that they have not been duped. By bringing subjects out of regression slowly, and making them feel good about what they've done, the CIA can depend on them in the future.



Games of weakness (Korda)
(adapted from POWER! Michael Korda)

It has been written that nothing helps a person in their journey through life more than a knowledge of their characteristic weaknesses. One might think that this is so a person can hide them from others. But in the world of work, displaying one's weaknesses is, counter-intuitively, a very effective and versatile strategy.
The basic move is to simply deny that one has any power at all, thus avoiding the dangerous act of taking a stand on any issue.
This game can be seen at its clearest when people who have considerable power are asked to get their subordinates a raise.
People whose whole life and soul are wrapped up in the ability to make tough decisions, and for whom aggressive confrontations are a lifestyle can be reduced to whimpering helplessness by a secretary who wants a $500 a month raise. Suddenly they are brought low by the thought of taking action on behalf of someone else's needs, however small.
An executive who has just single-handedly closed a $2,000,000 deal might do anything short of physical violence at the board of directors' meeting to assure their own raise. But they will plead incapacity, weariness, overwork and above all powerlessness, to avoid "going to bat" for someone else's $500 a month. They raise their palms, slump their shoulders and tilt their heads in the Gallic gesture of resignation that indicates impotent sympathy.
This is because when it comes to raises, the smaller the amount involved the more difficult it is to put through. Raising an executive from $150,000 to $200,000 a year is easy and it may even be felt not giving him a large bonus at the end of the year would be either an insult or a warning of imminent dismissal.
Raising a secretary from $2000 to $2500 a month on the contrary is sure to involve a bitter struggle and require emotional appeals, blackmail and personal commitment.
Executive salaries, no matter how large, are seen as reflections on the corporation and are thus collective decisions, while smaller pay raises are by their very nature personal requests, requiring the executive to put their own prestige on the line.
Thus, the same executive might ask: "What do you think we ought to do about the vice president of sales? Don't you think we ought to give him 50?"



But in asking for a raise of much smaller dimensions, they would be obliged to say: "I'd like to give my secretary another 200 a month. It's deserved and it would make my life a lot easier, okay?"
The smaller the amount of money, the more personal the request will appear, and the more difficult it will be to achieve. This explains why most executives are reluctant to undertake such tasks, and why the best way to get a big raise is to already by making a lot of money.
This is why Games of Weakness are primarily used as a way of saying "No" without actually having to use that unpleasant word. Salaries are an excellent example of this.
On the level above you, after all, your performance is being judged, at least in part, on your ability to hold salary increases down. Meanwhile the loyalty of those below you is determined by your ability to get them what they want, which usually involves more money. In this position the best posture to adopt is one of uncompromising toughness with your superiors and pathetic weakness with your subordinates.
In other words, an executive campaigning for a personal raise can only do so by holding back everybody else. The more people who don't get raises, the more they will deserve one. The simple fact is that the structure of most businesses makes it fairly certain that the person one has to go to for a raise can only get more money for themselves by refusing to give it.
Denying power can be fruitful in many other ways as well. Any competent negotiator knows it is better to curse the management, flaunt their weakness, blame everything on the computer or the board of directors and by joining their opponent imply that they are both victims of the same rapacious organization. Then a lower price can be more easily negotiated.
There have been places and times where making tough decisions on one's own (or pretending to) has been in fashion. But generally over time the larger benefits of playing dead will drive out such temporary aberrations.
Thus instead of bargaining, which may or may not go a particular bargainer's way, it's easier to defer responsibility to unnamed, unknown, unknowable forces from above.
After all, true negotiation is more difficult and potentially dangerous as things might not go your way.




 It's so much simpler to say: "Well $100,000 sounds interesting, I'll have to talk to people here about it. It sounds okay to me, but I don't know what 'they' will think." When you call back an hour later you offer $50,000 together with many apologies for 'their' intransigence and general stinginess.
In fact, there's not that much difference except that bargaining depends on being willing to humiliate other people while the Game of Weakness requires one to humiliate oneself. The important thing to note is that the weakness game makes humiliating oneself into a productive and profitable system.
Self-debasement then is an effective weapon in the hands of a person who knows how to use it and doesn't suffer from the misplaced desire to show their power.
Method acting has become a business asset. Here, the basic trick is to counter any complain with one's own sufferings. Rather than reason with unwanted requests, the canny executive sympathizes which is much more effective as it's much harder to argue against. Samples of this give an idea of the basic technique:
"I'd love to talk about it, but not this week. If you could see my calendar, you wouldn't believe it …"
"I know, I know, I think you should get more money too! But hell, things are tough all over. I'm gonna be here till midnight going over these reports, I haven't had time to answer yesterdays phone calls yet and I haven't had a raise myself for two years."
"Look, this just isn't the time. I'm having troubles with the board and if I try to get more money now, it just won't work. We're just gonna have to be patient a little while longer, okay?"
Some even carry this tactic to the lengths of making it a form of preventive deterrent, complaining bitterly about their lot in order to shame others into not making embarrassing and difficult demands.
Those who play this game sigh a great deal, hold their heads in their hands and project a posture of extreme weariness and defeat in order to prevent others from adding to their burdens by bringing up their problems, like the fact that they haven't had a raise in three years.
One version is to ask any potential petitioner for headache tablets before they can say anything.
Active hypochondria is another form of protective armor. An effective player with an imaginary case of flu can clinch three deals, turn down four requests for raises and shame their staff into staying at work until seven in the evening.



Certain illnesses can't be faked and others do no good. Infectious diseases are definitely out since nobody wants to be quarantined from an important meeting. Similarly, a broken leg is troublesome to fake and is generally seen as an unfortunate side effect of good health and sporting enthusiasm. Therefore it evokes no sympathy. But flu, severe colds, back trouble and sinus headaches are always effective.
Shamelessness is the key to winning in Games of Weakness, which makes faking asthma very popular. After all, attacks are sudden and unpredictable. When negotiations take a bad turn, one rolls one's eyes and clutches one's throat in a theatrical manner. By the time someone's brought you a glass of water, found your bronchial spray and helped you swallow your medicine it will be difficult for them to go on explaining their exorbitant demands.
It is also possible to pass down despairing messages through secretaries. This has the advantage of avoiding face to face contact while holding onto the moral high ground of working while deathly ill:
"Well, he isn't feeling well today and isn't coming in. But I did speak to him just before the doctor arrived and he said that 50,000 isn't really enough and he'd really appreciate it if you could think about it some more."
There's no winning against this kind of self-abasement. Unless you're willing to counter every suggestion of ill health with something even more drastic and grave of your own, you are lost.




"Nobody is indispensable!" (Korda)
(adapted from POWER! Michael Korda)

Every single struggle between management and personnel are contained in the problem of indispensability. Employees must consider themselves indispensable, even if they doubt it, while the management must hold the opposite view.
Many people spend their working lives attempting to make themselves indispensable, a search for absolute security which seldom pays dividends. First of all, the management point of view is basically correct, nobody is indispensable. No matter how important you are, replacing you is at words of question of inconvenience, expense and time.
People who attempt to prove their indispensability are obliged to expand at a geometric rate – they can never have enough talks, titles, duties and responsibilities to establish their indispensability to their own satisfaction, just as nobody who requires love to feel secure can have enough love. To expand in order to get more power, or more money, or more prestige is a feasible ambition. To expand until you are secure is impossible.
In every corporation, the people who think themselves indispensable and are generally regarded as such by their colleagues eventually get fired. The circumstances of their firing usually differ from more mundane cases.
Typically, "indispensable" workers are fired for minor, infringements that all employees indulge in, often with management tolerance. This is the employment equivalent of imprisoning Al Capone for tax evasion. When an organization really wants to fire someone, any excuse is as good as any other. It is also one reason many organizations tolerate seemingly minor everyday breeches of protocol.
In the immediate aftermath of one of these events, management may go public and make the departed into a bad example to be avoided, in an attempt to root out those inclined to challenge authority. Soon after even mentioning the disappeared employee by name becomes taboo by common agreement.
The reason for all this is simple, but seldom accepted – no corporation can afford to believe that is existence is dependent on the health, sanity and good will of a relatively small number of people, especially if it's true.
A case study of one man who set out to be indispensable and came very close to achieving that goal serves as a nice parable of the benefits and dangers of indispensability.
 
Not only were his projects enormously profitable, but he gradually extended a kind of moral control over the entire office.
Important files were locked away in his drawers, totemic pieces of furniture were removed from their places in the middle of the night and carried to his office. The ancient mahogany boardroom table appeared one morning as his desk. He had the lock to the lavatory on his side of the office changed so that nobody could go to the bathroom without coming to him for the key. Constantly fatigued, harassed and complaining, he involved himself in every problem, from the company picnic to the typography of the annual report.
What is more, he had mastered the most important strategy of indispensability, which is to create an outside legend. A good part of his time was spent in giving interviews, going to parties and appearing on television and since any management prefers to believe what they hear and see from the outside rather than what they can observe for themselves, his claim to indispensability went unchallenged.
One of his colleagues relates what the day to day like reality was like:
"For three years we lived with this legend. All the power gravitated toward this guy, and if you objected or argued, he would explain how tired he was.
He had this trick of taking off his glasses and massaging the bridge of his nose to show that he was exhausted  - then he'd tell you that he wasn't sure how much longer he could go on carrying all these burdens people were heaping on him. 'How much more can flesh and blood bear?' he would ask. But if you tried to do the smallest thing without asking him, he would quietly undo whatever you'd done and make you do it his way.
"Nothing could stop him – if you pushed him too hard, he'd lie down on the floor and suffer from tachycardia until you went away. You couldn't win. If you got in at eight in the morning, he'd tell you that he'd been in on Sunday for hours, if you cam in on Sunday, he'd tell you that he'd been up to four in the morning trying to make sense of other people's work and wasn't sure just how much longer he could carry on.
"And it was true. He made a practice of making at least one change in everything, however minor, so he could always tell you that he hoped you wouldn't mind if he added 'the finishing touch', and so he could say to other people that whatever it was made no sense until he 'saved' it.




"Then one day, he walked out to take another job and it was like the end of the world. It wasn't just that nobody could be sure what was in the files, or what it meant, we couldn't even find them.
Everything was so centralized that when he took away his little pocket address book, we couldn't find the telephone numbers of our customers – we barely knew who they were.
"Then I realized what made him powerful – we were lazy. We'd been happy to let him take over. It simply meant less work for us, and better than that, no responsibility, because after all he wanted to be responsible for everything. We'd made him a monster.
"But within a couple of weeks it was as if he'd never been there. Life went on, it was lot better in fact. We didn't go bankrupt, and we didn't go to pieces. But I realized one thing, 'nobody is indispensable'. It's really true and not just management paranoia either.
The moment you think you're indispensable, you're doing too much work for what they pay you. It's a loser's game."
Ultimately, the more you try to prove how much you're needed, the more you are likely to attract the attention of people who wonder whether your job is necessary at all.
Those who try to make themselves indispensable is like a swimmer clinging to a piece of flotsam in a raging storm when it might be safer to let go and swim.
The world is full of people who will work a fourteen-hour day to hold a job that could easily be done in seven  hours, exhausting themselves and irritating everyone around them in a useless struggle to prove that life cannot go on without them.
It's better by far to make it clear that a great many other people could probably do your job, some possibly even better, but that for the moment you are doing it.



Gossip power
(adapted from POWER! Michael Korda)

Gossip has always come in for bad press and a person interested in power should certainly avoid gossiping with anyone. That doesn't mean it's a bad idea to listen to gossip. Quite the contrary, all gossip is worth hearing if you are strong enough to resist commenting on it, embellishing it or passing it along.
It pays to be a good listener and to cultivate the habit of nodding wisely as if you already knew about whatever you've been told. By carefully cultivating silence and reticence it is possible to build a valuable reputation as a person who knows a great deal and has probably been pledged to secrecy by some higher authority.
Thus if someone says to you "Have you heard? Did you know Jack is having an affair with Susan and that Paul is about to be fired?" the proper response is not "No kidding!" or "Tell me more!". The best option is to sit impassively and say "mmm". If this is useful information, you can file it in your mind for later use. If it is not any, you have taken no position on it. In either case, you have created the impression that you already knew all about it.
This is even more important when the gossip concerns your own affairs. If someone comes up to you with a sad and commiserating expression and tells you how sorry they are to hear that the promotion you hoped for is going to be given to your rival, the proper thing to do is to nod sagely and praise the other person's abilities and human qualities, even though this may be the first hint you've heard that you have been passed over. Later on, you can rage, or attempt to rectify the situation, but one of the first rules of playing the power game is that all bad news must be accepted calmly, as if one already knew and didn't care much.
A good example of this took place in a company where two rival vice presidents were seeking a senior management position.
One of them wrote a long and persuasive memorandum to the CEO explaining why the other person was temperamentally unsuited for the post. When this unwelcome news was told to the first person he reacted by calmly praising the wisdom, talents and company loyalty of his rival.
He managed to create the impression that he already knew about the memo, indeed that it had been shown to him. News of his reaction spread swiftly throughout the office and the memorandum was defused.



Some days later he meet the CEO in the elevator (by design) and referred to the now famous memo jokingly. The CEO laughed and dismissed it with a wave of his hand and indicated the job was his.

There are various ways in which news, or rumor travels. It works something like a river system. There is invariably a headwater of mysterious origin, then a mainstream from which tributaries branch off to every department. Once you have traced the main river to its source it's perfectly possible to pick up whatever news you want from the tributaries – the water is the same.
The gossip of people who have no power and no real knowledge of events is important only if you already know the stages by which the news traveled to them, since you then know where it came from and can guess with fair accuracy just how it may have been distorted and changed in its passage along the channel. By observing who talks to who in coffee breaks, at lunch, which people commute together you can fairly easily map the system. If you don't know the geography of the system, then all gossip is meaningless.
It's also worth bearing in mind that gossip is often used to test people's reaction to a decision as a kind of informal polling system
This allows higher management to gauge the feasibility of a plan or a personnel move. As an example, imagine that a secretary points out that the whole office is worried about the health of an executive in his late fifties and you know the channels through which gossip flows and can trace the story back to a member of the executive committee.
In such a case you can be sure that the executive's retirement has been discussed at a very high level and that ill health will be given as the official reason.
But if the entire office is indignant about the forced retirement of this executive the idea may be dropped without anyone having to admit that it was a real possibility. If the gossip creates no waves then those in positions of power can move forward confidently.
Plans are not leaked into gossip channels to test the reactions because business executive want or need popular support, though they may at times solicit it. The real reason is that they are often unsure about what to do but are in no position to ask for advice since that would diminish their authority. If a proposed course of action seems doubtful then it is always useful to have an informal means of testing its effects.




Thus gossip plays a real role in management technique, providing those in charge with a channel of communication with their employees which can be used without losing face.
Gossip can also be used to spread bad news before it's officially announced in order to make the actual announcement less surprising.
It must also be remembered that gossip, unlike river water, flows both ways. The people who pass gossip downstream also feed it back upstream and anyone who receives information is supposed to return the favor.
Very few companies  have any kind of formal espionage system but almost all organizations have an informal one which is very effective.
However large or small an organization the people at the top will find out about what's happening at the bottom but not through the conventional hierarchy.
At all levels executives are reluctant to pass along bad news to those above them since it can be held against them. The informal gossip network means the information will travel to top management anyway long before they are officially informed.






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